Once done, we may have to tweak our patterns a bit but, a bit of tweaking will be better than guessing most of the time. I know this process may be tedious but hopefully, it will provide needed results. But, until something easier or more precise comes along, it is what we have to work with. We may have to tweak our numbers from time to time in order to get the best fit. It may not be the best way to arrive at our measurements. VERY IMPORTANT TO REMEMBER THIS IS EXPERIMENTALĪlways keep in mind, what we are about to do, is an experiment! It may not be as precise as we may not work for what I want it to work for. But, to do this, it requires some measurements for Marvelous Designer and the SL Default model we are using Because I have been unable to find such a set of measurements in any group chat or via an Internet search, I guess we have to experiment do it ourselves. I have always suspected I needed to know a bit more about Real World sewing and design if I want my clothing to drape and fit and to solve some of design issues I have encountered.Īnother reason, is after watching a video by Lori Griffiths (see prior blog posts), I wanted to try creating a pattern in QCAD.
I want to know how to fix my mistakes so my clothing looks more realistic yet, I don't want them to be so high poly they take forever to load in SL. I also know there is much more to MD than the catchy ads and introductory videos they show you how easy it looks. I have worked with Marvelous Designer (MD) long enough to know there are many things about garment creation I don't know. But it looks like, in this particular case, wheel invention here we come! Plus, I want to create better fitting clothing in Marvelous Designer and I don't want to have to reinvent the wheel if I don't have to. The other part of me is also very lazy, despite juggling tons of projects on a daily basis, I want to maximize my time.
Partially, I am anal and like order and to be precise. I don't know about you but I want more precise measurements of what I am doing in MD. It wasn't as much as I hoped so, you may need to do a Google search or Youtube search for better information. If you would like to know more about this Blender tool, here is a link to the Blender Wiki that provides a little information about the tool and how it use it.
Tin Shelter's Screen Shot for Enabling Measurement Tool in Blender Here is a quick graphic made by Tim Shelter that was shared how to enable this.
You will also need to update your Units (metric or imperial) and enable it for use in the under the N-Properties Panel. Go to Blender Add-Ons, type measurement in the search box, will bring up a single add-on, enable it by placing a check mark in the small white box on the far right. For those building modelers out there, you may wish to try this feature for more precise building features. I want to send a big THANK YOU to Garvie Garzo and Tin Shelter for sharing this add-on information. What I did find was a measurement add-on tool for Blender, which I think will be handy when I am in building and modeling mode but, that really doesn't help me with measurements in Marvelous Designer. So, when I began my search, I thought surely, by now, someone has collected such measurements for more precise creation of garments for SL! I even asked in various groups and did my own Google search and found nothing.
I see this question semi-often in some of the Blender groups in Second Life (SL) but, I never gave it much thought after the initial "wow some folks are just as anal as I am". A recent project of mine has been to find the measurements of the Second Life Avatar (standard default size).